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Race Day Rampage - Vehicles

My main task for "Race Day Rampage" was to model new vehicles for each season - there were total of 6 seasons and 19 cars. All cars had "LOD 0" and "LOD 1" models done along with "proxy" and "Destroyed" version. Additionally every car had a unique wheel modeled along with the brake and some needed spoilers also. Polygon limit was limited to 20k tris per vehicle. All vehicles were baked and textured using Substance Painter and each car had one UV map with 4K texture per vehicle. All vehicles were prepared inside Unity and then exported as Unitypackages. Additionally I also created some misc objects for tracks - Banners, billboards and a modular diner.

Butler GT - LOD0, Wireframe & Albedo, MetallicSmoothness, NormalMap

Butler GT - LOD0, Wireframe & Albedo, MetallicSmoothness, NormalMap

Flash - LOD0, Wireframe & Albedo, MetallicSmoothness, NormalMap

Flash - LOD0, Wireframe & Albedo, MetallicSmoothness, NormalMap

Stinger - LOD0, Wireframe & Albedo, MetallicSmoothness, NormalMap

Stinger - LOD0, Wireframe & Albedo, MetallicSmoothness, NormalMap

Stinger Destroyed example

Stinger Destroyed example

HotRod - LOD0, Wireframe & Albedo, MetallicSmoothness, NormalMap

HotRod - LOD0, Wireframe & Albedo, MetallicSmoothness, NormalMap

Silver - LOD0, Wireframe & Albedo, MetallicSmoothness, NormalMap

Silver - LOD0, Wireframe & Albedo, MetallicSmoothness, NormalMap

Knight - LOD0, Wireframe & Albedo, MetallicSmoothness, NormalMap

Knight - LOD0, Wireframe & Albedo, MetallicSmoothness, NormalMap

Knight SuperPursuit Mode

Knight SuperPursuit Mode

Special Wheel

Special Wheel

Special Wheel

Special Wheel

Special Wheel

Special Wheel

Some spoilers

Some spoilers