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Bootstrap Island - Riverlands Assets

Area 6, known as Riverland, is located deeper within Bootstrap Island and is accessed after ascending the plateau from Area 5 (Dark Jungle). While it remains within a tropical climate, the environment shifts toward a more subdued, subtropical atmosphere. The vegetation is less dense than in Area 2, featuring narrower-leaved trees mixed with tropical palms, creating a distinct transitional biome.

A central river flows through the area, varying in width and depth across different sub-regions. Smaller streams and rivulets branch off and feed into it, adding natural variation to the landscape.

My primary responsibilities in this area included modeling, UV mapping, baking, and implementing a set of large white chalk rock wall assets that define the level’s boundaries. In addition, I created the hot springs, tribal arena rocks, reworked the big volcaon, reworked the cave environment, and developed multiple riverbank formations. I also produced a variety of rocks and stone assets to ensure visual cohesion and support the overall mood of the environment.

Level artist : https://www.artstation.com/rasm00se

Hotsprings, a location in Riverlands

Hotsprings, a location in Riverlands

Riverlands small waterfall

Riverlands small waterfall

Riverlands view to volcano

Riverlands view to volcano

Riverlands view to volcano

Riverlands view to volcano

Riverlands view to volcano

Riverlands view to volcano

Troublemaker Arena

Troublemaker Arena

Redclay river embankment

Redclay river embankment

One of many caves in Area 6

One of many caves in Area 6

Area 6 Rock Wall models, Base, Mid & Edge models, all in three variations to fill the big level.

Area 6 Rock Wall models, Base, Mid & Edge models, all in three variations to fill the big level.

Area 6 Cave & Boulders which were used to fill the cave.

Area 6 Cave & Boulders which were used to fill the cave.

Hotspring models in three variations, later filled with water inside Unreal Engine.

Hotspring models in three variations, later filled with water inside Unreal Engine.

River Embankment models, used to fill the edges of river accross the Riverlands. There is also a red variation of them using Triplanar material inside Unreal Engine.

River Embankment models, used to fill the edges of river accross the Riverlands. There is also a red variation of them using Triplanar material inside Unreal Engine.

Additional Rocks for RIverland

Additional Rocks for RIverland

Riverlands Ridges

Riverlands Ridges

Riverlands Tribalarena Rocks

Riverlands Tribalarena Rocks

Tribalarena Rocks Gif - Wireframe, Albedo, Normal, Roughness

Tribalarena Rocks Gif - Wireframe, Albedo, Normal, Roughness

Remastered Volcano - this big boy uses several materials as it is the biggest & most far away model in the game

Remastered Volcano - this big boy uses several materials as it is the biggest & most far away model in the game

Wireframe, Albedo, Roughness & Normal

Wireframe, Albedo, Roughness & Normal