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Bootstrap Island - The Lair of Seymour - 3D Art

3D Art I made for "Bootstrap Islands" aka "The Lair of Seymour" Boss ape fight arena - mainly rocks and rockwall items, but a few organic stuff as well. Usual pipeline involved 3Ds max for modeling & UVs, Zbrush for High Poly mesh & Substance 3D Painter for Baking & Texturing. After that - LODs, collisions & material setup inside Unreal Engine project.
Level Art & Design - Rasmus Lepp : https://www.artstation.com/rasm00se
Art Direction & Concept Art - Mattias Mälk https://www.artstation.com/artwork/oJ3z64

Area 5 Entry

Area 5 Entry

Area 5 Rock Wall

Area 5 Rock Wall

Ape throne lower bridge

Ape throne lower bridge

Boss Ape Throne & Bridge at dawn

Boss Ape Throne & Bridge at dawn

Boss Ape Throne

Boss Ape Throne

Rootarches

Rootarches

Rootarches

Rootarches

A pile of rocks

A pile of rocks

Nine Rock Wall Pieces - Area 5 mainly consisted of very tall overgrown rocky walls which were later placed over the level using Houdini Tool extension Inside Unreal Engine.

Nine Rock Wall Pieces - Area 5 mainly consisted of very tall overgrown rocky walls which were later placed over the level using Houdini Tool extension Inside Unreal Engine.

Boss Ape Throne - Uses two 4k texture sets as materials. Mannequin for scale.

Boss Ape Throne - Uses two 4k texture sets as materials. Mannequin for scale.

Bridges A & B to Ape Throne - all of them are connected via Lianes that the player can use to cross its path to Boss Ape Throne.  Blockout by Rasmus Lepp, modeling, UVs, textures  & Engine Setup by me.

Bridges A & B to Ape Throne - all of them are connected via Lianes that the player can use to cross its path to Boss Ape Throne. Blockout by Rasmus Lepp, modeling, UVs, textures & Engine Setup by me.

Lian Tree & Ape Branch - The most challenging part was to make the broken parts believable.

Lian Tree & Ape Branch - The most challenging part was to make the broken parts believable.

Boulder Pile & Boulder - Boss Ape picks the boulder from a pile of boulders and throws it at the player.

Boulder Pile & Boulder - Boss Ape picks the boulder from a pile of boulders and throws it at the player.

Roots - A variation of different large roots used to fill the big rockwall spaces.   Uses one 4k texturemap.

Roots - A variation of different large roots used to fill the big rockwall spaces. Uses one 4k texturemap.

RootArch Roots, six variations of three rooted & three non-rooted versions

RootArch Roots, six variations of three rooted & three non-rooted versions