3D Art I made for "Bootstrap Islands" aka "The Lair of Seymour" Boss ape fight arena - mainly rocks and rockwall items, but a few organic stuff as well. Usual pipeline involved 3Ds max for modeling & UVs, Zbrush for High Poly mesh & Substance 3D Painter for Baking & Texturing. After that - LODs, collisions & material setup inside Unreal Engine project.
Level Art & Design - Rasmus Lepp : https://www.artstation.com/rasm00se
Art Direction & Concept Art - Mattias Mälk https://www.artstation.com/artwork/oJ3z64